John Fite / Artifact Hub

John Fite Artifact Hub

Cinematic strategy games, darkwave soundtracks, and the artifacts that connect them.

Featured Artifacts

The current center of gravity — two live strategy games and an asymmetric submarine duel in development.

Deep Six cover art

Action · Couch co-op In Development

Deep Six

Hunt or be hunted.

Asymmetric two-player submarine warfare — one steers the Helm, one reads the Picture. Every ping you send is a position you give away.

Jutland: The Long Afternoon cover art

Strategy · Browser + Windows · $4.99

Jutland: The Long Afternoon

Lose the war in an afternoon. Or don't.

Turn-based fog-of-war over the Battle of Jutland. Command on intercepts and scout reports — then the debrief reveals where the ships really were.

The Long Telegram cover art

Strategy · Browser · Free

The Long Telegram

Rewrite the Cold War. Every decision echoes.

Grand strategy from 1946 to 1953 across the War Room, Domestic Desk, and Intelligence Hub — 60+ branching events and 19 contested nations.

Browse by Category

The hub is category-first so you can browse by intent. Games and Music are fully built; the rest grow as artifacts are published.

Games →

Cinematic strategy and asymmetric co-op — playable prototypes and public releases.

Music →

Original soundtracks and darkwave albums — the emotional architecture around the games.

Writing →

Essays and transmission artifacts. Features the trilogy The Human Future in the AI Era (Part I: The Balloon Was Not the Point; Part II: The Stakes That Cannot Be Replayed; Part III: The Anchor and the Forkable World) plus other long-form work.

Apps →

Small tools, interfaces, and browser-based utility artifacts.

Lab →

AI and system experiments worth publishing as public artifacts.

About →

The studio story, publishing philosophy, and how the hub works.

A living catalog

New artifacts are added regularly. The catalog is growing — start with the games, stay for the soundtracks.