About
About
Marine infantry vet turned tech professional turned musician turned game developer. I build cinematic strategy games, darkwave soundtracks, and the artifacts that connect them.
Studio Story
My path into games runs through the Marine infantry, a tech career, and years of making music. The through-line is systems under pressure: people, machines, and institutions forced to make hard choices with incomplete information.
The hub grew out of learning projects becoming deliberate catalog-building. A reusable codebase lets one idea strengthen the next, and the Balance of Terror series is the long-term vision behind much of the strategy work. Deep Six began with a note from my dad and became a focused submarine duel about trust, silence, and giving away your position.
Right now I am focused on experiential strategy games and the soundtracks around them: playable artifacts that carry the mood, constraints, and consequences of the worlds they depict.
Publishing Philosophy
Three rules keep the catalog honest, portable, and easy to maintain.
- Each artifact is self-contained. Every public artifact keeps its own index.html and any local assets inside the same folder.
- The deploy root stays simple. Cloudflare Workers Static Assets serves the files in artifacts/ directly. There is no build step and no generated bundle layer.
- Draft material stays private. Drafts, notes, and canonical source files stay in their source repos, vaults, or workspaces until they are intentionally exported for publication.