About

About

Marine infantry vet turned tech professional turned musician turned game developer. I build cinematic strategy games, darkwave soundtracks, and the artifacts that connect them.

Studio Story

My path into games runs through the Marine infantry, a tech career, and years of making music. The through-line is systems under pressure: people, machines, and institutions forced to make hard choices with incomplete information.

The hub grew out of learning projects becoming deliberate catalog-building. A reusable codebase lets one idea strengthen the next, and the Balance of Terror series is the long-term vision behind much of the strategy work. Deep Six began with a note from my dad and became a focused submarine duel about trust, silence, and giving away your position.

Right now I am focused on experiential strategy games and the soundtracks around them: playable artifacts that carry the mood, constraints, and consequences of the worlds they depict.

Publishing Philosophy

Three rules keep the catalog honest, portable, and easy to maintain.

Connect

Follow the public channels for code, releases, music, videos, and direct contact.