John Fite
GamesArtifact 01
Released

Strategy · Browser + Windows · $4.99

Jutland: The Long Afternoon

Lose the war in an afternoon. Or don't.

Jutland: The Long Afternoon key art

Two fleets, two empires, one afternoon to decide the war at sea. You command either the Grand Fleet or the High Seas Fleet across a turn-based North Sea under real fog of war.

You never see the board. You see what your wireless operators intercept and what your scouts claim to have seen — and you commit on that. Then the debrief pulls the fog away and shows you where the ships actually were.

Command
Turn-based orders for a full battle line. Course, speed, and engagement decisions committed before you know what you are steaming into.
Intelligence
Wireless intercepts and scout reports arrive incomplete, late, and sometimes wrong. Acting on them is the game.
Debrief
After the action, the fog lifts. The replay shows the true positions against the picture you were working from.

Naval tension and period atmosphere for the Battle of Jutland — slow dread on grey water, broken by the shock of the guns. Written alongside the campaign it underscores.