Strategy · Browser + Windows · $4.99
Jutland: The Long Afternoon
Lose the war in an afternoon. Or don't.
- 191631 May, North Sea
- 02Playable fleets
- 01Original soundtrack
The premise
Two fleets, two empires, one afternoon to decide the war at sea. You command either the Grand Fleet or the High Seas Fleet across a turn-based North Sea under real fog of war.
You never see the board. You see what your wireless operators intercept and what your scouts claim to have seen — and you commit on that. Then the debrief pulls the fog away and shows you where the ships actually were.
What you do
- Command
- Turn-based orders for a full battle line. Course, speed, and engagement decisions committed before you know what you are steaming into.
- Intelligence
- Wireless intercepts and scout reports arrive incomplete, late, and sometimes wrong. Acting on them is the game.
- Debrief
- After the action, the fog lifts. The replay shows the true positions against the picture you were working from.
Play & listen
Naval tension and period atmosphere for the Battle of Jutland — slow dread on grey water, broken by the shock of the guns. Written alongside the campaign it underscores.