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The Long Telegram
Rewrite the Cold War. Eight advisors. One world. Every decision echoes.
- 1946to 1953
- 60+Branching events
- 19Contested nations
The premise
Spring 1946. A world divided. Secure your sphere, draw the line, and win the peace without ending the world.
Grand strategy across seven years of the early Cold War, played from three desks at once. Eight advisors will tell you eight different things. The decisions compound; nothing resets.
Three desks
- War Room
- Posture, commitment, and escalation across nineteen contested nations. Where the line gets drawn, and what drawing it costs.
- Domestic Desk
- The home front you need in order to hold the position abroad. Support is a resource and it is spendable.
- Intelligence Hub
- What you know, when you knew it, and how much of it is true. Sixty-plus branching events arrive here first.
- Red Phone Protocol
- Asynchronous multiplayer. Play the other side of the same world against a real opponent, at your own pace.
Play
Chapter I of the Balance of Terror series.